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New! Play Games and Compete with others in the Arcade! |
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#106 |
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Registered User
Join Date: Mar 2004
Posts: 142
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I've got these. Thanks Hackwiz.
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#107 |
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Ickity-ackity-oo-ahh-ahh
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Dragon View (SNES/GG)
CE65-4586 Infinite Health CE34-3106 Infinite Jade CE23-C9A2 Infinite Bombs CE26-41A3 Infinite Potions I'm probably going to camp out on this game for a while, and see what else I can come up with. As far as RPG's go, I could handle playing this one!!! HW
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You are what you is....A Crash-test Dummy!!! For all my latest codes: http://www.angelfire.com/games2/codehut/HWGG.txt |
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#108 |
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Registered User
Join Date: Mar 2004
Posts: 142
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Added to GSC last night.
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#109 |
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Registered User
Join Date: Jun 2002
Posts: 290
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Hackwiz, I just added your latest update (5/12).
Tony. |
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#110 |
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Ickity-ackity-oo-ahh-ahh
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I'm gonna put any new Super Mario World codes I hack in this thread. It's just easier to keep track of them if they're in one place.
Here's a few cool ones, two of which make use of the "Up + Select" button combo: Super Mario World (SNES/GG) EDA5-0F6F Mario On Ice (note 1) 61A5-040F 61A6-0D6F EDA5-0F6F Waterworld Mario (note 1) 69A5-040F 69A6-0D6F 2D80-0DE1 Reverse Switch Palace Blocks (note 2) ED8B-0D89 (note 1) Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of these codes at a time. (note 2) Effect will not be saved.
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You are what you is....A Crash-test Dummy!!! For all my latest codes: http://www.angelfire.com/games2/codehut/HWGG.txt |
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#111 |
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Registered User
Join Date: Mar 2004
Posts: 142
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Thanks Hackwiz. I've already added them.
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#112 |
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Ickity-ackity-oo-ahh-ahh
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HeHe
Super Mario World (SNES/GG) DDA6-DF07 Nintendo Debug #2 (note) (note) Press L + A twice to make Mario invincible and to be able to move him anywhere you want. Press L + A again to go back to normal gameplay. Enjoy
__________________
You are what you is....A Crash-test Dummy!!! For all my latest codes: http://www.angelfire.com/games2/codehut/HWGG.txt |
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#113 |
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Registered User
Join Date: Mar 2004
Posts: 142
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Thanks. I've added that as well.
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#114 |
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Ickity-ackity-oo-ahh-ahh
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These should shake up the game a bit:
Super Mario World (SNES/GG) Block Modifier Codes ##6C-DFDC Blocks That Produce A Mushroom When Small & "! Boxes" (note 1) ##6C-DF0C Blocks That Produce A Flower (note 1) ##6C-DFAC Blocks That Produce A Feather (note 1) ##6C-DF6C Turn Blocks That Produce A Star (note 1) ##6C-D4DC Turn Blocks That Produce A 1-Up Mushroom (note 1) ##6C-D4AC Turn Blocks That Produce A Vine (note 1) Lakitu Modifier Codes ##37-6D61 Lakitu's Ammo Modifier (notes 1&2) ##37-6F61 Lakitu's Ammo Modifier When Silver Pow Switch is Active (notes 1&2) B837-6D61 Lakitu Throws Out An Amazing Flying Hammer Brother (note 3) BA37-6F61 Yoshi's Egg Modifier Codes ##6C-DD0C What Hatches From Green Eggs If You Don't Have Him (note 1) ##6C-DD6C What Hatches From Green Eggs If You Already Have Him (note 1) (note 1) ## DD - Green Koopa, no shell DF - Red Koopa, no shell D4 - Blue Koopa, no shell D7 - Yellow Koopa, no shell D0 - Green Koopa D9 - Red Koopa D1 - Blue Koopa D5 - Yellow Koopa D6 - Green Koopa, flying DB - Green Koopa, bouncing DC - Red Koopa, flying vertical D8 - Red Koopa, flying horizontal DA - Yellow Koopa with wings DE - Goomba FD - Flying Goomba 4F - Moving Coin 4E - Portable Spring Board 79 - Fully Grown Green Yoshi 09 - Directional Coins 9B - Alternating Horizontal and Vertical Bridge 9C - Horizontal Bridge 50 - Mushroom 59 - Flower 51 - Star 55 - Feather 56 - 1up Mushroom 5B - Vine 82 - Koopa, no shell (note 2) ## D2 - Bob-omb FF - Buzzy Beetle F9 - Fish F2 - Hopping Flame 77 - Vertical Fireball 7E - Para-Goomba 0D - Para-Bomb 05 - Fish, swimming and jumping 61 - Wiggler BF - Chargin' Chuck (note 3) After you trip the Silver Pow switch. Don't use with other Lakitu Ammo Modifier Codes. Try beating star World 3 with Lakitu throwing Hopping Flames, or with the Amazing Flying Hammer Brother present.In star world 3, have Lakitu throw vines before you hit the switch (move around so he places them where you need them), and portable spring boards after you hit the pow switch to easily complete the level.
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You are what you is....A Crash-test Dummy!!! For all my latest codes: http://www.angelfire.com/games2/codehut/HWGG.txt Last edited by Hackwiz : 05-15-2005 at 03:08 PM. |
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#115 |
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Registered User
Join Date: Mar 2004
Posts: 142
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Thanks Hackwiz. I've got them and added them first, as usual.
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#116 |
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Ickity-ackity-oo-ahh-ahh
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Castlevania Dracula X (SNES/GG)
C985-17DF Don't Lose 2nd Weapon After Continue C9A4-47D7 Don't Lose 2nd Weapon After Dying 2D25-1FD3 Have Maxed Out Hearts With Each One Grabbed DD25-1F03
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You are what you is....A Crash-test Dummy!!! For all my latest codes: http://www.angelfire.com/games2/codehut/HWGG.txt Last edited by Hackwiz : Yesterday at 02:41 PM. |
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#117 |
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Registered User
Join Date: Mar 2004
Posts: 142
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Nice! I have them. They have been added.
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#118 |
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Registered User
Join Date: Apr 2005
Posts: 21
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I especially love modding Lakitu to throw harmless flopping fish.
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#119 |
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Ickity-ackity-oo-ahh-ahh
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The kicker is, I only posted the mod values that graphically worked. There were alot of them that were graphically wrong but functionally worked.
Lakitu throwing "Thwimps" was one of them. I could post some of the glitchy ones if wanted. But honestly, you can put in any value and get something every time. Some work, Some don't. And for the record, if it wasn't for the posted ROM offsets over at "Acmlm's Boards," all these Super Mario World codes would not have been possible!!!! They did all the leg work. I just converted and tinkered with the info posted there. HW
__________________
You are what you is....A Crash-test Dummy!!! For all my latest codes: http://www.angelfire.com/games2/codehut/HWGG.txt |
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#120 |
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Registered User
Join Date: Apr 2005
Posts: 21
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Yeah, it's about time someone did that. Cause there's alot of rom addresses out there found by rom hackers that could be used to make some good codes. If I find anything else of interest I'll pass them your way.
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